Based on the Winsor McCay comics from the early 1900s, this whimsical film follows Nemo as she searches the dream world for her father.
As one of two Lead Motion Graphics Designers on Slumberland, working at Junction Box Design, I developed the screen graphics for multiple sets throughout the film.
Alongside creating interactive on-set apps for real-world devices such as Phillip's laptop and phone, I got to design and animate some playful screen graphics for the dream world. This included the Elevator Display at the Bureau of Subconscious Activities (BOSA) and the Monster Garbage Truck gauge clusters.
Director: Francis Lawrence
Client: Netflix
Googling
Nemo's uncle Phillip, goes where we all do for answers - Google! I built a functional on-set app that allowed the actor to type in the query and press Enter as you would for a normal Google Search, all while ensuring a high level of realism and matching the current Google UI at the the time of shooting.
Dream Elevator Display Panel
The display for the elevator scrolls through an assortment of 'dream floors' at the Bureau of Subconscious Activities (BOSA).
There were designed to mimic nixie tube lettering, and were a lot of fun to put together and animate.
Monster Garbage Truck
The Monster Garbage Truck is a recurring dream that Nemo and Flip traverse through.
Within the cabin of the truck, there was an array of small screens on the dashboard and ceiling. I created an assortment of dial gauges and dashboard readings to add visual interest to the control clusters.
School Absentee App
Nemo changes her school attendance status to sneak away unnoticed to her dreams.
This app was originally built to be used on-set, but the director requested an update in Post-Production, which required a redesign of the UI to better tell the story of her changing her attendance while matching Nemo's finger taps and timing from what was originally shot.